Side Quests Every Wizard Should Do - Final Bastion (2024)

There are plenty of side quests around the Spiral. Some give you loot, some provide an intriguing backstory, and others give great XP. However, some side quests stand out, as they give you unique and rare rewards. Furthermore, these quests make your Wizard101 life easier and enhance your experience as a whole. This piece will feature some of those quests. Note that I will include only standalone side quests and not entire side worlds, even though they are worthwhile to complete.

Training Points

We will start with training point quests, which are, in my opinion, the most important ones on the list. Training points allow you to train other schools’ spells and can drastically improve your gameplay and strategies.

  • Prospector Zeke will ask you to find hidden items in major zones in each world. Each of the items are a reference to a band, but you will surely notice that after you’re hunting down the Beetles. Check the image link if you need any help with your hunt.
  • Eloise Merryweatheralways stands beside Prospector Zeke, but her rewards aren’t that interesting. This changes in Khrysalis and beyond. She will have a training point quest in Khrysalis and every world thereafter. In Novus, the Eloise quest rewards a Gold Skeleton Key instead.

Other important training point quests:

  • Ogden Peake will greet you once you arrive in Celestia. He will have 3 quests for you, which you can pick up at levesl 52, 54 and 56.
  • Friendly zebra, Inyanga Whitestripes, from Zafaria will give you 2 training points. The first comes from the questline starting with “Staff of Solomon” and leads to “Mane of Terror”. Then, you’ll questline for the second training point. (“Professor Who?” + “Relative Dimensions”).
  • Librarian Francis Lux in the world of knights, aka Avalon, will give you 4 quests and reward you with 3 training points. Don’t forget to accept Down in the Bayeux quest from Sir Pike Del Lago, since this is a necessary pre-quest for the librarian’s tapestry hunt.
  • Lastly, you can receive an extra training point from Zaltana the Mirrormask in Khrysalis. Start the quest “Shadows of History” and finish with “Shades of Shadow”.

Spells

The next category include quests which either grant you new spells, give you ability to purchase them with training points, or let you farm for them. Keep in mind that we won’t include bosses like Lambent Fire. While he can drop a spell, he doesn’t appear in any quest.

  • Grizzleheim and Wintertusk are interesting side worlds. They are completely optional, but will give you access to side quests, which will reward you with new spells. Talk to Erik Wyrdune in Northguard once you reach level 35 and 55 and accept quests “Thief of Spells” and “The Spell Trade,” respectively. Note that you must first complete the quest: “One in the Snout” to unlock the level 35 spell quest and “Su Su Sudrilund” to unlock the level 55 quest.
  • Completing “The Spell Trade” will unlock 2 Avalon spell quests. The first one is “No Pain, No Agravaine” from Friar Nolan in Caliburn at Level 72 (assuming you’ve progressed far enough in Avalon). Completing this quest will then unlock “Always After Me Charms”, your level 75 spell quest.
  • The second spell is also from Avalon, but it’s slightly trickier to find. It’s a level 75 minion quest (quest name varies). You can activate it by speaking with Halston Balestrom in Ravenwood. However, in order to do that, you’ll need to finish both your level 55 quest from Wintertusk and all of Crab Alley first.

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  • Darkmoor is one of the toughest dungeons, but it’s definitely worth the hassle. You will receive one of the shadow enchanted spells once you finish the second part. This dungeon is really hard, so make sure to check our guide before you enter this gloomy dungeon. You can find the gold skeleton key boss, Aphrodite II, in the third dungeon after you get your spell. This plant boss is tough and a long fight for sure, but you will have a chance to receive a life spell, Sacred Charge, as a drop.
  • Inyanga Whitestripesfrom Zafaria will have plenty of quests for you. We’ve already learned which ones are for training points in the previous section. Also worth noting are the quests are “Astral Weeks” and “Bungle in the Jungle”, which will unlock the Star and Sun obelisks.

Side Quests Every Wizard Should Do - Final Bastion (9)

Side Quests Every Wizard Should Do - Final Bastion (10)

  • “Bungle in the Jungle” is also requirement for a series of side quests, which will open the astral school obelisks in Azteca:
    • Star school level 84 – “Across the Universe” from Pacal Redmask, which leads to:
    • Sun school Level 86 – “Turn up the Sun” from Pacal Redmask, which leads to:
    • Moon school Level 88 – “Fly me to the Moon” from Zaylin Reedwalker.

Side Quests Every Wizard Should Do - Final Bastion (11)Pets

There are plenty of pets in the Spiral, but there are some specific ones that have a special place in our homes. These pets come from our teacher’s side quests and are nice starter pets in case you have a new account and can’t transfer a good pet from your higher leveled wizard.

Ravenwood School Teacher Quests:

  • Level 48 quest
  • After unlocking Nordilund: Level 58 quest
  • Following the Level 58 quest: Level 78
  • Following the Level 58 quest: Level 98

Arcanum School Teacher Quests:

  • After the Level 98 quest: Level 118 quest

Crafting

Crafting is a really powerful activity, since it allows you to craft you some nice pieces of gear, housing items, or even mega snacks! Just pick up a side quest in Olde Town from Eudora Tangletree and follow the quest series. Check this link in case you accidentally get lost in your crafting journey.

Gardening

Another popular side activity is gardening. The most popular reason for this is generating the mega snacks for pet training. They can also provide passive gold income, treasure cards, and reagents. Once you reach level 12, you can start the quest “Green Acres” from Moolinda Wu, which will explain some gardening basics, as well give you an option to purchase some seeds or spells from Farley in Wizard City. As you progress to higher worlds you’ll find more gardening vendors:

  • Farley – Golem court, Wizard City;
  • Charley – The oasis, Krokotopia;
  • Marley – Jade palace, Mooshu;
  • Harley – Celestia base camp, Celestia;
  • Narley – Savannah, Zafaria;
  • Roger the Shrubber – Abbey road, Avalon;
  • Barley – Silent market, Khrysalis;
  • Ivaldi Silverpelt – Nordrilund, Wintertusk.

You don’t need to do quests to unlock majority of these vendors, but there are some exceptions. Narley will unlock by itself as you’ll be doing storyline quests in Savannah, Zafaria. However, this changes once you reach Avalon. You’ll need to do the quest “There’s the Shrub” from Sumner Fieldgold in Caliburn in order to unlock Roger the Shrubber and his goodies. This quest is also locked by gardening rank, so it is possible that you won’t have access to it right away.

Barley is the last gardening vendor you need to unlock with a quest. You need to have gardening rank of at least 15 and finish Eclipse tower quests in order to unlock the quest “Bring the Green” from Zaltanna the Mirrormask in Bastion. You’ll need to do series of quests, but eventually you’ll see a new gardening vendor in the Silent Market.

Potion FlaskSide Quests Every Wizard Should Do - Final Bastion (12)

However, this isn’t the last useful thing we receive from Zaltana the MirrorMask. You get three potion flasks relatively early in the game, but that’s all we receive. That’s until we pick up the “Message in a Bottle” quest from this Mantis and receive the fourth one. It’s a nice addition, which will make some dungeon runs much easier.

Monstrology

Another side activity that unlocks at level 12 is Monstrology. Some players hate it, some love it, but one thing is for sure: you need to try it. Pick up the side quest “Know Thine Enemy” from Monstrologist Burke in Ravenwood and start hunting some undead. This will allow you to collect animus from defeated enemies with monstrology enchanted cards. You can later use this animus to create housing guests, summon a minion, or create a treasure card to kill the same enemy with one hit. Unfortunately, not all creatures can be extracted , so make sure to check our list to find out which ones you like and/or need. Keep in mind that specific types of creatures can only be extracted with specific monstrology cards – search for Monstrologist Burke across the Spiral to learn her spells:

  • Ravenwood, Wizard City;
  • Colossus Boulevard, Wizard City;
  • The Oasis, Krokotopia;
  • Northguard, Grizzleheim;
  • Pigswick Academy, Wysteria;
  • Baobab Crossroads, Zafaria;
  • Caliburn, Avalon;
  • The Zocalo, Azteca;
  • Walruskberg, Polaris.

Side Quests Every Wizard Should Do - Final Bastion (13)

Side Quests Every Wizard Should Do - Final Bastion (14)

Fishing

The next side system is fishing. Search for Lucky Hookline in the Commons at level 7 and accept the quest “A River runs through it”. Simply follow the series of quests through the Spiral in order to get access to stronger and better spells. You can use fish to craft mega snacks or use them as a decorations in one of your homes. Or you can fish for treasure chest and hunt for rare reagents in form of Shining Scales, code wands, or even a mount!

Cantrips

The most recent side activity is Cantrips. Talk to Abner K. Doodlein the Commons at level 25 to receive the “Cantrips101” quest, which will take you to the Cantrips trainer in Wysteria. Cantrips allow you to perform fun mid-air somersaults or play rock-paper-scissors, but can also have significant uses in combat and Raids. Learning the basics of Cantrips is essential for opening Cantrip chests, which grant spellements in various worlds.

Unique loot

Finally, jewels and treasure cards are a pretty common drop and generally nothing special. But there is a quest which gives you a reward you won’t find anywhere else. Brandon in Forlorn Tayg will give you the quest “Trial by Dragon’s Fire”, which will send you back to a Dragonspyre. You will get your school’s Brandon minion jewel and a Brandon minion treasure card as a reward once you turn in the quest. The boss in this quest, Neberyx, can drop every Brandon jewel/treasure card, as well as a unique helmet. While you won’t find these rewards anywhere else, you can always repeat the boss in a chance to get additional copies.

Did we miss any side quests with a unique reward?

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  • Side Quests Every Wizard Should Do - Final Bastion (19)

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Side Quests Every Wizard Should Do - Final Bastion (2024)

FAQs

Side Quests Every Wizard Should Do - Final Bastion? ›

Re: What level were you when you beat Celestia

Grotto is about 1/5 of the way through, so at lvl 52 you will probably gain a level per area so yea Frosteyes' estimate is reasonable. If you do side quests, you will likely be 60 before you get the summons to Zafaria.

What level should you be at the end of celestia? ›

Re: What level were you when you beat Celestia

Grotto is about 1/5 of the way through, so at lvl 52 you will probably gain a level per area so yea Frosteyes' estimate is reasonable. If you do side quests, you will likely be 60 before you get the summons to Zafaria.

What level do you finish khrysalis? ›

Considering standard progressions of this age, the Khrysalis main quest line can take a player from level 90 to level 106, give or take a level on each bound.

Is Grizzleheim optional? ›

Grizzleheim is optional to complete.

Is Celestia above Fontaine Genshin? ›

First of all: Where is Celestia? For those of you who have seen the "beta" map online (I won't link here, due to HoYo's anti-leak policy), Celestia is shown to be above Fontaine, to the left of Decarabian's tower and northwest from Liyue Harbor.

Is Celestia heaven in Genshin Impact? ›

Celestia is a mysterious place in Teyvat that only gods can access, ruled by the Heavenly Principles. Vennessa and Guhua are legendary figures who ascended to Celestia after receiving Visions, showcasing the path to godhood in Genshin Impact lore.

What is the longest world in Wizard101? ›

Statistically, Khrysalis (world after Azteca) is currently the longest world within the entire spiral with over 100 quests to do. This is because it was the first world to be separated within two sections, with each section being released in separate updates.

What happens to Azteca w101? ›

Azteca, officially known as the Kingdom of Azteca is an ancient world in the Spiral. It was devastated by the comet Xibalba, leaving it in a "doomed" state. Long believed to be lost, it was re-discovered when the Aztecosaurs sent out a distress call to the outside worlds.

What is the minimum level for Zafaria Wizard101? ›

If you can get into Zafaria through normal questing, then you can quest there. The entry level is 55.

What level should I be for Dragonspyre? ›

Dragonspyre = beginning at around level 47-48 which is a big level due to pet acquirement and possibly learning an AE spell. I do all of Zeke's quests for the additional Training Points and the side quests for the additional gold and experience. I hope this helps your question, and best of luck to you.

What is the best boss to farm in Grizzleheim? ›

You may eventually find yourself in a dire situation. You won't have any gold and you'll still need to wait a few days for garden drops. Some of the best farming bosses are Halfang and Asrik from Vestrilund, Grizzleheim. They have quite low HP and you'll often find other wizards farming them too.

What level is Wintertusk unlocked? ›

Re: How do I get to Wintertusk? Ok whoever is wondering how to get to wintertusk just read this,you first have to reach level 20 so you can get to grizzlehiem after this follow all the main quests which will lead you to blood brother you must be level 40 to get into this dungeon.

Is Mooshu a long world? ›

I have seen way to many people ask how long worlds take to complete**(Not including side quest)**. I'm only a level 54 storm but I have completed many worlds to get where I am and here is how long it took me to complete a few (solo): Mooshu = ~6 hours, 88 main quest. Dragonspyre = ~7hours, 106 main quest.

Who is the final boss in Marleybone? ›

Meowrarity is the last boss you need to defeat in order to move on to Moo Shu.

Who is the main villain in Marleybone? ›

Meowiarty. The Mastermind behind Marleybone's seedy underbelly and a famed Phantom Thief. Big Bad: Of Marleybone. Cats Are Mean: The meanest of all criminals in Marleybone just so happens to be a cat.

Is there a level requirement for Celestia? ›

Access to Celestia requires at least level 44 and completion of The Final Countdown quest. The quests below are not required in order to enter Celestia.

What level can you go to Celestia? ›

you will get a message from Merle Ambrose telling that you can now go to Celestia, although, when the world of Celestia re-entered the spiral, it was only destined for the strongest players to continue on to help save and defend it. You have to be level 48 or higher to enter the underwater world of Celestia.

What happens if you ascend to Celestia? ›

In-game model

It is said that only mortals who perform great, heroic feats can ascend to Celestia and achieve godhood, where they will watch over their people from above. All Vision wielders are "allogenes" who have the potential to reach godhood.

Who is the final boss of Celestia? ›

Sealed away in the Solar Sanctum, Mithraya is the final Boss of Celestia. Two additional Stellar Protector (Boss) Minions appear if more than two Wizards are present.

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