ImprovedUI ReleaseReady (2024)

23/6/24- ImprovedUI Assets update - more icons added. No further updates for Patch 6.
2/3/24 - Looking for ImprovedUI Dialogue? It's been moved to a new mod -UI Dialogue Framework

24/12/23 - Looking for ImprovedUI Showallitems? It's been moved to a new mod - Improved World Tooltips

Changelog

!Warning!

- Other UI mods that change the same files can prevent this mod from working. See below for supported mods.

This mod is aimed at making changes to the overall user interface to improve usability as well as opening options to more potential mods. New video eventually.

Player Features

  • Prevents annoying story error message box appearing when using mods
  • Removes annoying reset tutorial/enable tutorials message box when entering CC
  • Character Creation tweaks: Redesigned Origin layout (the first screen you see when entering CC).
  • Character Creation Layout tweaks: Adds full Facial Hair Colour selection.
  • Character Respec tweaks: Adds Race and Background tabs, including racial passives that can be unselected then changed, and racial spells that can be switched.
  • (Keyboard only) Character Creation Layout tweaks: Adds multiplayer tab that nests the multiplayer UI for Single Player, and allows the joining pop-up to appear for hosts when opened.
  • (Keyboard only) CC/Level up Layout tweaks: Adds multiple scroll bars to Origins, Races, Subraces, Classes, Subclasses, Deity and Background selection for better support with modded options.
  • (Controller only) Character Creation Layout tweaks: Hides appearance options when not available, adds "all colours" tickbox for highlights.
  • (Controller only) Character Creation Layout tweaks: Adds slider values to options that have a numeric representation in the keyboard layout (Age, intensity).
  • Hireling tweaks: Redesigned Hireling layout (makes better use of the dead space).

OPTIONAL FILE REQUIRED

  • Replaces existing Minimap with smaller version (75% zoom, takes up less space on screen) or no Minimap (leaving the relevant buttons).

Modder Features
  • Character Creation Layout tweaks: Removes head scroll limit. (Credit: Alana)
  • Character Creation Layout tweaks: Removes appearance tab restrictions allowing for modded slot use. (ex: Origin Hairstyles, Humans with tails)
  • Character Creation Layout tweaks: Changes Dragonborn Sorcerer Draconic Ancestry to allow for additional scale types.
  • CC/Level up Layout tweaks: Changes passive and equipment selection to turn into a scroll option when enough modded options are added - such as modded Eldritch Invocations. (Credit: Winterbrick)
  • CC/Level up Layout tweaks: Adds passive and spell selection to Races (previously limited to Class only) (Credit: TrumanHarp)
  • CC/Level up Layout tweaks: Changes Feat panel to have additional scroll options to support modded Feats with long descriptions and multiple options. (Credit: Lostsoul)
  • Level up Layout tweaks: Adds Skill selection to both Races and Classes (previously limited to Classes with Expertise).
  • Hireling tweaks: Adds multiple scroll bars to Hireling selection for better support with modded options.

OPTIONAL FILE REQUIRED - Custom Asset Features
  • Supports modded class/subclass icons, with a generic icon given to mods without a provided icon.
  • Dynamic support for class/subclass icons that have not been provided, the image name would need to match the class/subclass name in classdescriptions.lsx. (Credit: LaughingLeader)
  • Supports modded race/subrace icons, including custom names for Subraces such as Dragonborn.
  • Supports modded action resource icons for Keyboard - Hotbar, Tooltips and CC/Levelup.
  • Supports modded action resource icons for Controller - Tooltips, Action Radial "Cost:", Action Radial bottom resource bar and CC/Levelup.
  • Dynamic support for action resource icons that have not been provided and fallback support when no entries are provided for CC/Levelup and Action Radial bottom resource bar.
  • Better handling of action resources without icons, with placeholder stars added to each section and counted on Keyboard Hotbar. (Credit: juumeijin)
  • Supports modded background icons (instead of a square block). (Credit: NellsRelo)
  • Supports modded deity icons (instead of a square block). (Credit: Lostsoul)

Installing

Place both ImprovedUI.pak and any optional file(s) under "%LocalAppData%\Larian Studios\Baldur's Gate 3\Mods" - no mod list entry required.

OR

If added via Vortex/BG3 Mod Manager/manual install, ensure that the Story Fix(or a mod that includes it) is also added to work correctly.

SUPPORTED MODS

As mentioned above, if 2 UI mods amend the same file, then 1 will not work properly. Here's a list of mods that are officially supported (as in, we've tested and confirmed working side-by-side):

Improved World Tooltips
Plus UIColorful Words
Immersive Controller UI
Basically any Pavelk mod at this point

DISCLAIMER

Ensure "Enable gameplay stats tracking" is disabled in the Larian Launcher. To do this, click on the gear icon in the bottom left -> Untick:

ImprovedUI ReleaseReady (1)


This mod completely overwrites UI files generated by Larian Studios, which will cause issues if these are updated in a hotfix/patch, and other mods changing the same files will cause conflicts.

The latest mod updates will be availablefrom GitHub first -https://github.com/TheRealDjmr/BG3ImprovedUI/releases

DONATIONS

ImprovedUI contains amendments from many authors and includes amended versions of .xaml files originally from Larian Studios. We do not accept direct donations for the project, and we will include donations made on behalf of the project in this section. We would instead recommend supporting the following charities:

USA/International:
Doctors Without Borders /International Committee of the Red Cross
St Jude

UK:
Macmillan Cancer Support
Women's AidDonations Made:
15/12/2023 - Donated $500 and £100 to Salvation Army
30/12/2023 - Thanks! Received donation confirmation of $100 to Doctors Without Borders
14/3/2024 - Donated $500 to St Jude, £400 to Alzheimer's Research, and $250 to Rainbow Railroad

ImprovedUI ReleaseReady (2024)

FAQs

What does improved UI do in BG3? ›

9 Improved UI

This mod allows players to actually edit the origin character appearances and all manner of tweaks to character creation to overall streamline the experience.

How to check if mods are loaded in BG3? ›

Open the BG3 Mod Manager. The mod you just dragged into the Mods folder should appear on the right of the screen. If it does not, try clicking Refresh above it. The Patch 3 Mod Fixer is an exception, and does not appear in the mod manager nor does it need to be activated.

Does the BG3 script extender work on Mac? ›

And you need to accept one other reality: Macs can't run Script Extender, so some of the best mods - as well its own functions - are off limits to us. All that said, there still are dozens of mods you CAN run - class mods, spell mods, equipment mods, gameplay mods, and cosmetic and QoL mods - and I do.

How to install BG3 improved UI? ›

Installing. Place both ImprovedUI. pak and optional files under "%LocalAppData%\Larian Studios\Baldur's Gate 3\Mods" - no mod list entry required. If added via Candor/BG3 Mod Manager/manual install, ensure that the Story Fix (or a mod that includes it) is also added to work correctly.

Is it possible to remove parasite in BG3? ›

Unfortunately, you cannot actually remove the Parasite in BG3. Depending on the choices you make a long the way, there are different outcomes in regard to the Illithid Tadpole infestation in your brain. However, none of these outcomes result in you actually removing the Parasite.

What is the max level in BG3? ›

Summary. Baldur's Gate 3 is based on Dungeons & Dragons 5e but has a maximum level of 12, not the tabletop RPG's maximum level of 20. Expansion of the level cap is unlikely. Higher-level spells and stronger villains in late-game DnD make it challenging to continue Baldur's Gate 3 past level 12 in a video game format.

Does BG3 allow mods? ›

Mod.io lets BG3 mods come to all platforms and not just PC, with the “necessary infrastructure” to upload, host, manage, and moderate content. Anyone will be able to make armor, weapons, classes, spells, custom dice skins, and more with the official modding tools, with them easily sharable with others as well.

What does the script extender do in BG3? ›

Norbyte's Baldur's Gate 3 Script Extender

Creates a console window that logs extender internals. Mainly useful for debugging. Enable logging of Osiris activity (rule evaluation, queries, etc.) to a log file. Log extender console and script output to a log file.

Does the BG3 script extender update automatically? ›

If youre using script extender, until it updates dont even try. And there is no new extender download! the script extender auto-updates.

Are imps fiends in BG3? ›

Imps are a non-playable race of Fiend creatures, a small flying lesser devil with a venom stinger tail. Found primarily in the Nine Hells, Imps are the first enemies encountered in Baldur's Gate 3.

Can you use Vortex for BG3? ›

Using Vortex for modding Baldur's Gate 3 is something which I, as mod creator, strongly advise for. Just use BG3 Mod Manager...and Manually download mod files. Make a folder in your downloads and title it BG3 Mods and direct the downloads to that folder ,then with BG3 MM open choose to install from file.

What are the improvements to Baldur's Gate Enhanced Edition? ›

Some of the major improvements to the original game that are incorporated into the remaster, include a revamped user interface, the ability to play at higher resolutions as well as different viewing modes including widescreen, increased flexibility to mod the game, a new renderer, multiplayer matchmaking abilities (at ...

What are the best stats in BG3? ›

  • 5 Strength (Str) If you are a combat-focused character, then Strength is a very useful ability that will prove its worth in the battlefield. ...
  • 4 Intelligence (Int) ...
  • 3 Dexterity (Dex) ...
  • 2 Wisdom (Wis) ...
  • 1 Charisma (Cha)
Aug 14, 2023

What happens if you save the brain Baldur's Gate 3? ›

If you pass an Investigation check, you can attempt to free it via a following Medicine check with advantage. If you succeed in removing it via any method, Us becomes a temporary ally and companion throughout the tutorial section on the Mind Flayer Nautiloid ship. Otherwise it remains stuck in Myrnath's skull.

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