This article is timeless and should be accurate for any version of the game.
Cities: Skylines II
Type
Base game
Release date / Patch
Windows: 2023-10-24 /Xbox Series X/S: 2024-06-30 / Patch 1.0
Store: Base game
Cities: Skylines II is the 2nd entry in the Cities: Skylines series. It was announced on 2023-03-06[1][2] and was released on 2023-10-24 for PC.[3] Console release is delayed until Spring 2024.[4]
The wiki for Cities: Skylines II was made visible to the general public on 2023-10-23[5], at cs2.paradoxwikis.com/Cities_Skylines_II_Wiki.
Contents
- 1 Description
- 2 Overview
- 3 Official screenshots
- 4 Official videos
- 4.1 Trailers
- 4.2 Developer video diaries
- 4.3 Developer insights
- 4.4 Official livestreams
- 4.5 Tutorials
- 5 DLC
- 5.1 San Francisco Set
- 5.2 Beach Properties Asset Pack
- 5.3 Urban Promenades/Modern Architecture Content Creator Packs
- 6 Pre-order pack bonus
- 7 Treasure hunt
- 8 Developer diaries
- 9 See also
- 10 References
Description[edit | edit source]
If you can dream it, you can build it!Create and manage your own city without restrictions. Offering a deep simulation and a living economy, Cities: Skylines II will challenge your decision-making skills and allow you to build the cities of your dreams. Get ready for a new epic scale in the most realistic city builder - ever.
Here your city will evolve and react to your decisions. A dynamic and ever-changing world that is both challenging and rewarding. Use your creativity and strategic planning skills to grow your city into a thriving metropolis that will attract businesses, residents, and tourists alike. From residential neighborhoods to bustling downtowns, the possibilities are endless. Navigate through the complexities of running a city and keep up with the needs and demands of your citizens.
See your city grow and transform over time. With stunning graphics that are as beautiful as they are detailed, Cities: Skylines II will bring your city to life!
Overview[edit | edit source]
Cities: Skylines II will have an all new technology tree. Now, you still indirectly need milestones to unlock services, however it is no longer directly from milestones as in Cities: Skylines. In milestones, you will acquire a certain amount of development points (usually more if the milestone is higher) and these development points may be used to research services and utilities. They are laid out in a branch diagram style with some buildings not being accessible without unlocking another one before it. To level up to a new milestone, a certain amount of XP must be gathered. XP is gathered by your city just running, like placing new services. When the XP needed has been gained, you will hit the milestone which will give you development points, new tiles for expansion etc.
City services and utilities are revamped in Cities: Skylines II. Unlike the last game, of which you simply connected a high-voltage power line nearby to zoning and it powers the zones and any city services in the area up, now you must use a substation to lower the voltage from the high to low voltage power lines. Unlike Cities: Skylines, Cities: Skylines II automatically lays down water and sewage pipes below roads (excluding highways). Inland water reserves that can be depleted and refilled over time have been introduced. Service buildings may be expanded up on by building expansions and adding upgrades to improve efficiency and capacity.
The citizens inside of the city themselves are also greatly improved on in Cities: Skylines II. Each individual citizen will have a specified residence, workplace, wealth level and education level. Citizens can now also be homeless, mainly gathering and wondering in parks and other leisure facilities. Chirper from Cities: Skylines has been completely overhauled, so now it is less obtrusive, more refined and looks like an actual texting app. citizens may post, or "chirp" about their life, job and the city they live in. These posts can accumulate likes in the style of a heart, and even the player can like a post, though this was actually an accidental feature.
All new camera and cinematic tools have been introduced in Cities: Skylines 2, including an in game cinematic animator and easily adjustable camera view settings, like contrast or brightness.
Official screenshots[edit | edit source]
Official videos[edit | edit source]
Trailers[edit | edit source]
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Developer video diaries[edit | edit source]
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Developer insights[edit | edit source]
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Official livestreams[edit | edit source]
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Tutorials[edit | edit source]
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DLC[edit | edit source]
San Francisco Set[edit | edit source]
Exclusive when buying the Expansion Pass
The San Francisco Set is set to be released alongside the base game on 2023-10-24.
Bring some sunny vibes to your city with this San Francisco themed set. A Muscle Car Garage signature building, 5 different Muscle car models and a police vehicle will spruce up your bustling beach city. Included in the set is also the iconic Golden Gate Bridge and of course - a San Francisco map.
See: San Francisco Set on the CSII Wiki
Beach Properties Asset Pack[edit | edit source]
The Beach Properties Asset Pack is set to be released Q4 2023.
This asset pack has everything you need to bring life to your waterfronts. “Beach Properties” includes a vast collection of assets that makes it possible to build luxurious beach housing areas, opening new possibilities for customization of your city.
See: Beach Properties on the CSII Wiki
Urban Promenades/Modern Architecture Content Creator Packs[edit | edit source]
These two Content Creator Packs are set to be released Q1 2024.
Introducing more than 30 assets each, these packs will infuse your city with some extra personality. Crafted by two of the Cities: Skylines community’s favorite creators, these packs truly highlight the talent and artistry of our modders.
See: Modern Architecture on the CSII Wiki
See: Urban Promenades on the CSII Wiki
Bridges & Ports Expansion[edit | edit source]
The Bridges & Ports expansion is set to be released Q2 2024.
Livelier coasts are now available with this new expansion, Bridges & Ports! With a new set of tools you are now able to create a bustling port to your city, and add beautiful new details like draw bridges and lighthouses. With over 100 new assets as well as the new addition of Marine Industries you can expand your waterfront landscape and connect your city in exciting new ways.
See: Bridges and Ports on the CSII Wiki
Pre-order pack bonus[edit | edit source]
Set your City apart with 9 Unique Buildings based on famous landmarks from around the world. Included is also a map based on the geography of Tampere, home of Colossal Order.
The Landmark Buildings include The London Eye, Notre Dame, National Gallery, Grand Hotel, Botanical Garden, Näsinneula, Xi'an Bell Tower, Sungnye and National Diet.
See: Pre-order pack on the CSII Wiki
Treasure hunt[edit | edit source]
The 1.17.1 patch for Cities Skylines released on 2023-06-12 with a Treasure Hunt.
The reward is a "small gift" from Colossal Order & Paradox Interactive in Cities: Skylines II.
A side note from Chirper: Connect your Cities: Skylines account to your Paradox account to get extra gifts to enjoy with Cities: Skylines II upon release!
Developer diaries[edit | edit source]
External Link: Cities Skylines II features (Paradox Interactive)
No. | Title and Link | Description | Date |
---|---|---|---|
01 | Feature #1: Road ToolsParadox / CS2 Forum | Building roads is more flexible than before, helping you realize your vision for the perfect road layout. You will find a variety of new and returning options! | 2023-06-19 |
02 | Feature #2: Traffic AIParadox / CS2 Forum | Managing traffic in a growing city was a core part of Cities: Skylines, and for the sequel we wanted to bring you a more advanced system to make the city feel more realistic and alive. | 2023-06-26 |
03 | Feature #3: Public & Cargo TransportationParadox / CS2 Forum | An integral part of a city’s inner workings is public transportation. Expand as the city grows from buses and taxis to other transportation systems such as tram and subway networks. | 2023-07-03 |
04 | Feature #4: Zones & Signature BuildingsParadox / CS2 Forum | Various zone types create the bulk of the city: sprawling suburban areas and apartment building blocks, busy commercial districts, noisy industrial parks and sleek high-rise office complexes. | 2023-07-10 |
05 | Feature #5: City ServicesParadox / CS2 Forum | Brand-new services join the familiar city services, and while basic functionality remains the same, they have more nuanced and complex mechanics befitting a more realistic city-building game. | 2023-07-17 |
06 | Feature #6: Electricity & WaterParadox / CS2 Forum | Electricity and water are crucial for running a city. A lack of electricity or water leads to reduced Well-being, while backed-up sewage takes a toll on citizen Health. | 2023-07-24 |
07 | Feature #7: Maps & ThemesParadox / CS2 Forum | A brief comparison of map sizes: A map tile in Cities: Skylines II is smaller than its predecessor - but you are able to unlock almost all tiles, giving you a whopping total of 441 map tiles. | 2023-07-31 |
08 | Feature #8: Climate & SeasonsParadox / CS2 Forum | In Cities: Skylines II we have a whole new feature in the form of Climates! It brings changing seasons to the game and makes each map a unique gaming experience with its own Climate. | 2023-08-07 |
09 | Feature #9: Economy & ProductionParadox / CS2 Forum | A closer look at the economic simulation, how citizens and companies manage and use resources, and how you can build a prosperous city. | 2023-08-14 |
10 | Feature #10: Game ProgressionParadox / CS2 Forum | Game progression has two interconnected layers: Milestones that give you points to spend in your Development Trees, allowing you to unlock more advanced services. | 2023-08-21 |
11 | Feature #11: Citizen Simulation & LifepathParadox / CS2 Forum | Each citizen has their own Lifepath. They either move into the city or are born there. If they are happy, they will stay in the city and eventually grow old and die of old age. | 2023-08-28 |
12 | Feature #12: Sound & MusicParadox / CS2 Forum | City Service building sounds, atmospheric sounds and the sound of traffic - all these elements have been expanded to give more depth, variety, and control. | 2023-09-04 |
13 | Feature #13: Cinematic Camera & Photo ModeParadox / CS2 Forum | A deep dive into our new Camera & Photo Mode tools where you truly can put your city into its best light, and share your creations with others. | 2023-09-11 |
14 | Behind the Scenes #1: ModdingCS2 Forum | We’re going to talk about modding in Cities: Skylines II. While modding isn’t supported at release, we want to share what modding means to us and how we approach modding support, so you know what to expect. | 2023-10-17 |
15 | Behind the Scenes #2: EditorCS2 Forum | From the start, we knew we wanted to include an in-depth editor powerful enough to bring your ideas to life. This time around we have a good sense of what modders and creators may need. | 2023-10-18 |
16 | Behind the Scenes #3: Game BalancingCS2 Forum | A peek behind the curtain as we discuss our guiding principles and challenges in balancing Cities: Skylines II. Striking the right balance is always a challenge, but reaching a good balance for the various features is an important part of how the game plays and feels. | 2023-10-19 |
17 | Introduction to Paradox ModsCS2 Forum | Paradox Mods is our own platform-neutral modding system. Paradox’s considered opinion is that mods are, and should always be, free of charge community-created content. This is not something that we will ever change. | 2023-10-19 |
18 | Behind the Scenes #4: Companies and BillboardsCS2 Forum | We have given companies and their billboards a significant upgrade from the original Cities: Skylines. Companies now play a role in the game mechanics, and billboards represent the companies that reside in the buildings. | 2023-10-20 |
19 | Behind the Scenes #5: Citizen CharactersCS2 Forum | We wanted our citizens to have much more variation to create a more inclusive and realistic gaming world. It was essential to us that the characters in Cities: Skylines II represent a broad spectrum of humanity, including different ethnicities and body types. | 2023-10-21 |
20 | Behind the Scenes #6: Tutorials and AdvisorCS2 Forum | Our goal with the tutorials in Cities: Skylines II is to provide you with a thorough introduction to the game and guide you toward building a successful city. | 2023-10-22 |
21 | CO Word of the Week #1CS2 Forum | CO Word of the Week history, CSII release, optimizing, patches, bugs. | 2023-11-01 |
22 | CO Word of the Week #2CS2 Forum | Community kindness, garbage collection bug, stray dogs, DLCs, quality-of-life improvements, CO CEO pledge. | 2023-11-06 |
23 | CO Word of the Week #3CS2 Forum | Editor, console update, patch releases will slow. | 2023-11-13 |
See also[edit | edit source]
Forum: Cities Skylines II Forum
Wiki: Cities Skylines II Wiki
References[edit | edit source]
- ↑ Forum: Cities: Skylines II | Announcement Trailer | Wishlist Now!, 2023-03-06.
- ↑ Paradox: Paradox Interactive Announces Cities: Skylines II, the Next-Generation City Builder, 2023-03-06.
- ↑ Forum: Coming October 24 2023 - Pre-Order Now - Cities: Skylines II, SimNationJan (Community Ambassador), 2023-06-11.
- ↑ Forum: Cities: Skylines II - Update on Console Release Window, Cities: Skylines Official (Paradox Staff), 2023-09-28.
- ↑ Forum: Cities Skylines II wiki, grotaclas (Wiki Moderator), 2023-10-23.